
Introducing the all new trap- "The Rock"
NEW TRAP IDEA BY GALVATRON
This is a new trap in Clash of Clans Starting from TH-10 as 2 Units and it goes on increasing further at successive TH by 1 each. It is Actually a Underground Rock which is not visible unless it is triggered by Miners. Yes Miners because they are the troops which are less prone to take damage from the defensive buildings and traps as they move underground! So in order to balance it we need a special trap for Miners too and that is The Rock!
What it actually do?
Whenever a group of Miner Passes by it, they get hit by this underground rock and are forced to come up along with the rock. Then they have to destroy the Rock first which has very high Hp like that of a gold storage or Clan Castle which will keep them busy so that some defenses can attack on them. I think this will solve the imbalance in the game due to introduction of new troops.

Introducing the all new trap- "The Pit"
NEW TRAP IDEA BY GALVATRON
The Pit is a new trap in Clash of Clans starting from Th-8 with only 1 Pit and further it goes on increasing with the successive Town Hall one each. It is also not Visible unless it is triggered like other traps. It works on a fully different concept. It is only Triggered by Troops having housing space more than 20 like Golem, Pekka, and Heroes also.
And if a group of Wizard or Valk are standing on it, it will get triggered if their housing space becomes more than 20.
What it actually do?
When a Heavy troop like Golem or Pekka etc passes over it they fall in it and they are unable to move for 5-10 sec and not only this, 4 skeletons come out of that pit and start attacking the fallen troop or hero but this will happen only when the skeletons attacking the troop are not killed by others troops like backup wiz or arch and if they die, the fallen troops will come out of the pit and join the battle again.
Yea it's a Hell for Heavy troops that used to survive all the traps!

Introducing the all new Defense- "Hydro Pump"
NEW DEFENSE IDEA BY GALVATRON
It is a new Defensive Structure in Clash of Clans starting from TH-9 as 1 unit and it's number goes on increasing with the successive Town Hall by 1 each. It is somewhat like a Air Sweeper for ground units.
What it actually do?
It does not cause any damage to the troops but it slow them down (as slow as on casting a poison spell on cc troops) till it is pumping high pressure water on them. It also slow down troops under rage or haste spell upto some extent. It's somewhat like controlling a aggressive crowd in real world!
It also work same as the Air Sweeper i.e It needs time to fill up water in it to pump out. It's attacking range is also similar to that of air sweeper i.e players need to rotate it in one direction like the air sweeper. It attack only on troops having Housing space more than 5 including Heroes i.e it does not target barb, arch, wiz etc. It only attack on groups of troops in its range which we usually see in Mass attack strategies like Mass Giant, Mass Valk, etc.(It does not attack on troops standing individually away from each other unlike canons). It has the same HP of that of Air Sweeper. The main objective behind this Hydro Pump is to provide a fair and challenging fight to the player using mass attack strategies which is actually creating imbalance in the game as new troops lvl of Giant, Valk, etc. have been introduced and introduction of some new troops, So a new defensive building is a necessity for lower Town Hall Players.
